An Invaluable Resource for Players and DMs Alike
If you’ve played Dungeons and Dragons, you know how spell management, especially during game play, can be a frustrating experience. Not only do most classes have an extensive mix of spells to use and choose from, but the way the Player’s Handbook is written, one has to constantly flip through the book to get spell definitions and details for their particular class.
Knowing your spells, spell slots and what you can/can’t cast is a player responsibility, not a DMs. And, if you are constantly flipping book pages to determine spell details, such as range, duration, casting time, etc., as well as spell fundamentals, such as damage and saving throw requirements, you’re going to slow the game, making it less fun for everyone, including yourself.
One option is to manually write all your spell details down in advance of a game session, or a much easier and better solution is to use D&D Spellbook Cards. The D&D Spellbook cards come in a variety of spell decks, which include:
Arcane Spells – this is a big collection for any class that utilizes arcane cantrips and spells like wizards and sorcerers;
Martial Powers & Races – this includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers;
As well there are additional decks, which are useful for any DM:
Creature and NPC Cards;
Xanathar’s Guide to Everything – which contains spells found in the D&D supplement, Xanathar’s Guide to Everything.
Not only do the Spellbook Cards come in handy during game play, but they are great for building new characters, making changes upon leveling up, or restructuring spells for upcoming campaigns. There are a few subtle but noteworthy features worth calling out:
Subclass Spells – As you know, many classes have subclasses, and those subclasses tend to have additional spell capabilities. For example, in the Cleric Spellbook Deck, they print out subclass spells on the card bottom (e.g. Tempest, Nature, War, Trickery, Knowledge, etc.) along with the standard Cleric spells. This way, you can quickly identify what subclass spells are available to you, making the spell selection incredibly easy.
Spell Levels – On the back side of each card, the spell level is printed (0 for cantrips, 1, 2, etc. for each level). This makes it SO easy to pull out all your level 3 spells, for example, so that you don’t have to thumb through dozens of cards. It’s a little thing that makes a big difference.
Size – Lastly, the Spellbook Cards are standard gaming card sized, which means they’re easy to sleeve (if you so desire), or better still, they’re easily stored in card binders for quick reference and storage.
In conclusion, if you’re playing D&D and you want to improve on the gaming experience, then you’ll definitely want to add D&D Spellbook Cards to your collection. And for D&D fans who you know, these decks make for great gifts, too!